Tuesday 29 July 2014

Heroic Plague Quarter Guide




Noth the Plaguebringer

I went with a fairly simple strategy of not making much in the way of dorks and just trying to get there with direct damage. Once you get established you can easily be doing 5 each turn with hero power and the little bow. 45 Life is not that great of an advantage when you basically don't have a hero power. I am sure there are better top end dorks you can play but I don't have all the cards and so these ones did fine being some of the toughest creatures in the game. A Deathwing would have been most lovely. It is always going to be fairly tight with your removal not always being the most convenient to use and having such a long way to go before you get anywhere near killing them. Having no card advantage to speak of, low reusable damage output and card disadvantage in Freezing Trap and Huntar's Mark you need to work hard at getting value from Explosive Shot / Trap and Multishot.


2x Hunter's Mark
2x Flare
2x Arcane Shot
2x Snipe
2x Misdirection
2x Freezing Trap
2x Explosive Trap
2x Eaglehorn Bow
2x Deadly Shot
2x Kill Command
2x Multishot
2x Exlposive Shot
2x Gladiator's Longbow
1x Ragnaros
1x King Crush
1x Malygos
1x Ysera




Heigan the Unclean


It seems I just love a hunter as I have now chosen them for half of the heroic bosses. For this boss I decided to just try and power through the hero power with cheap dorks, mass dork makers and the odd useful deathrattle guy. I figured that if I could stabilize against the starting 3/4 they have then I would be fairly capable of overwhelming and taking and easy win. Nerubian Egg is fairly non-synergic with the rest of the deck but it is a solid hard counter to the hero power and seems worth playing. Snake Trap was a bit of a liability as I have little taunt and tend to get smacked in the face due to being so low on life due to them starting with a 3/4. The Misdirection are key to getting the Snake Trap to trigger, in turn the Snake Trap and Unleash are fairly key to abusing the Buzzard and Hyena in good old hunter fashion. Overall this was the list I was least happy with but being a lucky bugger I drew fairly well with this hopeful selection of cards and got it done.

1x Huntar's Mark
2x Web Spinner
2x Timber Wolf
2x Scavenging Hyena
2x Starving Buzzard
2x Haunted Creeper
2x Nerubian Egg
2x Snake Trap
2x Misdirection
2x Explosive Trap
1x Freezing Trap
2x Animal Companion
2x Eaglehorn Bow
2x Unleash the Hounds
2x Kill Command
1x Deadly Shot
1x Multishot



Loatheb


Back to the priest to tackle the final boss, the main issue here is staying alive long enough to have a chance at winning. I figured Lightwell would be one of the best cards for this match up as it could offer sustained healing to counter the hero power without costing me mana as well as getting a nice attack bonus from the spores. The deck was just as much healing as I could ram in complete with the most efficient and suitable removal and then a smattering of things to give me some extra board presence so that spores we useful. Loathebs cards are not that powerful and the fact that they boost your cards means that you want a fairly low mana curve to give you the best chance to stabilize quickly. The Argent Commander were OK but rather on the pricey side, Cairn was just filler and should have been something better although I am not sure what. Where possible save spores so that you can pump multiple dorks, this makes your life a lot easier in terms of killing their things and getting a win before you get burned out.



2x Lightwarden
2x Voodoo Doctor
2x Northshire Cleric
2x Sheildbearer
2x Shadow Word Pain
2x Lightwell
2x Earthen Ring Farseer
2x Imp Master
2x Defender of Argus
2x Shadow Madness
2x Holy Nova
2x Darkscale Healer
2x Argent Commander
1x Cairn Bloodhoof
1x Cabal Shadowpriest
1x Holy Fire
1x Prophet Valen

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